Jump to content
News Ticker
  • News ticker sample
  • News ticker sample

    Search the Community

    Showing results for tags 'movement'.

    • Search By Tags

      Type tags separated by commas.
    • Search By Author

    Content Type


    Forums

    • General
      • Movies Talk
      • Anime Talk
    • Final Fantasy XIV Online
      • Final Fantasy XIV News
      • Disciples of War
      • Disciples of Magic
      • Crafters & Gatherers
      • Guide Discussion
      • Guild Events & Achievements
      • Guild Purge List
      • Final Fantasy XIV Online Guides
    • Rust
      • Announcements
      • Guides
      • PVE Rosenkreuz Zombie Survival
    • Minecraft
      • PLAY.ROSENKR.COM
    • Counter-Strike 1.6
      • ZM.ROSENKR.COM

    Product Groups

    • Subscriptions
      • test
    • Attire
    • Bundles
    • Items
    • Usables
    • Weapons
    • Subscriptions Copy

    Find results in...

    Find results that contain...


    Date Created

    • Start

      End


    Last Updated

    • Start

      End


    Filter by number of...

    Joined

    • Start

      End


    Group


    About Me

    Found 1 result

    1. Small changes can make game easier or harder, movement is vital element of rust below commands allow greater skill when jumping You can use ledge of objects like vending machines or some parts of buildings edge, or even terrain to artificially increase highest jumping point though this can take some practice - see trausi jump for launch site. The below command will allow jumping at step 60 but not cause reported issue of it effecting hit-invalids as when not jumping it restores jump to default and is only activated when jumping. bind space "steps 60;+jump;steps 30;+jump;" The below command will allow your mini step to be shorter, this is useful for jumping through small spaces or glitching while in tunnels seeing through roof ( eg launch site vents) physics.minsteps 60 The below command will allow you to jump higher physics.steps 60 The below command will allow slow effect of time down to control your landings + ledge boost. bind mousewheeldown fps.limit 0 The below command will allow quickly return to more normal timing after decreasing fps. bind mousewheelup fps.limit 20
    ×
    ×
    • Create New...